Hi, im

Sarah Samarasinghe

UI/UX Designer

I'm a UI/UX designer studying Design Computing at The University of Sydney. I’m skilled in user research, wireframing, prototyping, and visual design, with proficiency in Adobe Suite and Figma. Passionate about intuitive design, I love collaborating to bring innovative, user-centered ideas to life.

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about me

I'm Sarah Samarasinghe, a passionate and dedicated UI/UX designer with a keen eye for detail and a love for creating engaging and lively digital experiences. I am currently pursuing my Design Computing degree at The University of Sydney, where I've honed my skills in user research, wireframing, prototyping, and visual design.My love for the world of design began with a fascination for understanding how people and societies are influenced and developed through intuitive design.
This curiosity has driven me to explore various aspects of user experience and interface design, as well as learn different skills and technologies such as coding, 3D modelling and printing, and photography. I believe that great design goes beyond aesthetics, focusing on functionality and user experience.
I am proficient in many tools such as the Adobe Suite and Figma, and I continuously seek out new learning opportunities to stay updated with industry trends and best practices. I thrive in collaborative environments and enjoy working with cross-functional teams to bring innovative ideas to life.Thank you for visiting my portfolio.
I invite you to explore my projects and hobbies to see how I bring concepts to reality through thoughtful and user-friendly design.

✨ Some fun facts about me: ✨

photography

I've been developing skills in photography and photo editing as a hobby. Having edited raw images using Adobe Lightroom to enhance and give a new life to photos, I find that i'm quite proficient in meeting a variety of aesthetics. I have experience handling various photography equipment, including cameras, lenses, and accessories. I am skilled in both the technical and creative aspects of photography, with a keen eye for detail and composition.

illustration

Illustration has been a skill I've been practicing over the past 10 years. Over this time, I've been able to hone my understanding of art principles and colour theory.
This often finds its way into my design work and other hobbies as I can apply my knowledge of visual techniques and composition.

Survey spender

Interactive Figma Prototype

Design Goal
Make the user research process more accessible and widen the scope of research participants to foster greater design solutions that aren’t restricted to a local scope.

User Group
Design Students /
Research Students

Research Objectives
• Understand the process students use for collecting qualitative research
• Learn about the thoughts and feelings of the students when collecting qualitative research
• Uncover any problems or barriers they encounter during the process of recruiting participants
• Investigate the impact of the current environment on the process of collecting qualitative research

After mapping the user flow and creating low-fi sketches, we developed an app mockup in Figma using our chosen color palette and visual guidelines, which was then used for user testing.

Testing fair takeaways
We evaluated our testing results through post test surveys and SUS surveys.
Our final SUS score was 82.075
Design Implementations
• Break down longer surveys into parts with additional point incentive
• Provide a GPS map section on app to show all locations of vending machines
• Develop an Onboarding tour upon sign up
• Create a Shareable and easily accessible results page



Connectico

Interactive Figma Prototype

Design Goal
To connect people in Sydney, foster new and existing social relationships and revitalise activity in public spaces in accordance to Sustainable development goal 11.7

User Group
`Young Adults in Sydney' /
'ages 18 - 30'

Research Objectives
• Understand the factors that are impacting young Australians access to public spaces
• Investigate how young Australians define loneliness
• Discover the social needs of young Australians in Sydney
• Observe how young Australians behave in and use public spaces

After mapping the user flow and creating low-fi sketches, we developed an app mockup in Figma using our chosen color palette and visual guidelines, which was then used for user testing.

Testing fair takeaways
We evaluated our testing results through post test surveys and SUS surveys.
Our final SUS score was 78.75
Design Implementations
• We iterated the form factor of the physical installation, improving the integration into public spaces
• The UI for the homepage was redeveloped to be less crowded and act more like a landing page
• A dedicated space for users to scroll through prompt was added the the navigation bar


wonderblock - Nintendo product design

Package design
To prototype the box element of the packaging, i used fusion 360 to replicate the design. The design had to reworked in order to comply with manufacturing (laser cutting).

Chocolate design
The chocolate element was also developed in Fusion 360 for 3D printing. The 3D printed design was then vacuum sealed which made the mould for the chocolates to be made from.

3D Rendering
For advertising, I put the models into blender and applied procedural textures on them to develop a render for an ad campaign for the chocolates.

Final Advertisement Design